Glitter Fight
1 Overview

Smashy is marching towards the Cloud Kingdom! Players must use their memory and the magic tiles on the board to defeat Smashy before he reaches the castle.

This is a cooperative memory matching game for 1–4 players. Each round, Smashy rolls the dice and takes his turn first — then players flip two tiles to find matching pairs. Each matched pair triggers a powerful ability!

Players
1–4 players, cooperative. Works great solo too!
Play Time
15–30 minutes
2 Components
Memory Tiles
24 tiles (12 pairs)
Smashy's Dice
Easy, Medium, and Hard Dice
Smashy Token
1 Smashy Token
Black Health Cube
Smashy Health Cubes
12 black health cubes
Yellow Health Cube
Smashy Health Cubes (Ultra Smash Mode)
3 yellow health cubes
Cloud Kingdom
1 Cloud Kingdom
Fluff Wall Token
1 wall
Rock Tokens
2 rocks
Glitter Guard Token
1 shield
Smashy's Mountain
Start tile (always first)
Rainbow Gate
End tile (always last)
3 Setup
4 How to Play

Players alternate between Smashy's Turn and the Player's Turn. Smashy always goes first.

When Smashy moves, he skips over matched tiles that have been removed from the game — they don't count as steps. He only lands on unmatched tile spaces.

To Start Every Turn — Smashy Rolls the Dice
See Section 6 for what each dice face does.
The Player's Turn — Flip Two Tiles
Flip any face-down tile, then flip a second tile. Two outcomes are possible:

Match! Both tiles show the same image. Their power activates immediately, and the pair is removed from play (left face-up, out of the game).

No Match. Both tiles flip back face-down. Try to remember where they were!
5 Tile Powers

When you match a pair, the tile's power triggers immediately. Each tile type is described below with its default number of pairs in a standard game.

Basic Tiles
All basic tiles either cause Smashy damage or push him back. The tile will say on the face what the action is and how much damage or pushback each one causes.
Feather Arrow
Feather Arrow
Deals 1 damage to Smashy.
Cumulus Cannon
Cumulus Cannon
Deals 2 damage to Smashy.
Rain-Bow
Rain-Bow
Deals 3 damage to Smashy.
Cloudy
Cloudy
Pushes Smashy back 1 space.
Unicorn Horn
Unicorn Horn
Deals 2 damage and pushes Smashy back 2 spaces.
Rainbow Tornado
Rainbow Tornado
Pushes Smashy back 3 spaces.
Special Tiles
Rainbow Royals
Rainbow Royals
1 pair (special)
Deals 3 damage to Smashy and pushes him back 3 spaces. This is not a typical match — the King tile and Queen tile look different but must be matched with each other.
Freeze Wand
Freeze Wand
Deals 1 damage and Freezes Smashy for one turn — he skips his next dice roll entirely.
Glitter Guard
Glitter Guard
Deals 1 damage to Smashy and grants 2 castle shields. Flip over any tile and place a shield token on top — that tile remains face up until a match is found on it.
Wall of Fluff
Wall of Fluff
Adds 1 Wall of Fluff token to the Cloud Kingdom. Each token absorbs one breach when Smashy would hit the castle.
Star Wand
Sparkle Wand
Lets you peek at up to 4 face-down tiles of your choice without flipping them. Peeked tiles are NOT considered matched and are not removed from play.
Glitter Hole
Glitter Hole
When matched, immediately removes all rock tokens from the board and deal 2 damage to Smashy.
6 Smashy's Turn

At the start of every turn, roll Smashy's die. There are 6 possible dice rolls. If Smashy is Frozen , he skips his turn and the freeze is removed.

Die Face Effect
Step 1 Step 1 Smashy moves forward 1 tile along the path.
Step 2 Step 2 Smashy moves forward 2 tiles.
Step 3 Step 3 Smashy moves forward 3 tiles.
Step 4 Step 4 Smashy moves forward 4 tiles. Hard mode only!
Rock Rock Smashy drops a rock token on the tile directly in front of him. Rocks can stack on the same tile. That tile cannot be flipped until the rock is cleared — match a Glitter Hole pair to remove all rocks instantly.
Thunder Thunder All unmatched tiles condense towards the castle, sliding to fill any gaps left by matched tiles. Tile order stays the same — they just close the gaps.
Taunt Taunt Smashy taunts the players and does nothing this turn. Thankfully, only your pride is hurt!
7 Dice Guide
Easy Die (Blue)
TauntTaunt Step 1Step 1 Step 2Step 2
Taunt ×2 · Step 1 ×2 · Step 2 ×2
Medium Die (Purple)
Step 1 Step 2 Step 3 RockRock Thunder
Step 1 · Step 2 · Step 3 · Rock ×2 · Thunder
Hard Die (Yellow)
Step 1 Step 2 Step 3 Step 4 Rock Thunder
Step 1 · Step 2 · Step 3 · Step 4 · Rock · Thunder
8 Special Rules
All Tiles Blocked
If every remaining face-down tile is covered by a rock or wall, the player cannot flip any tiles. The player must pass on their turn and Smashy rolls again.
Rainbow Gate
If Smashy throws a rock while standing on the Rainbow Gate, the rock is captured by the castle and is removed from the game.
9 Winning & Losing
Victory
Victory!
Players win if Smashy's HP reaches 0.
Defeat
Defeated!
Players lose if Smashy reaches the castle and no Fluff Walls remain to stop him.
10 Difficulty Guide
Easy
Easy Dice (Blue)
12 Smashy HP (all black)
Medium
Medium Dice (Purple)
12 Smashy HP (all black)
Hard
Hard Dice (Yellow)
12 Smashy HP (all black)
Ultra Smash Mode
Hard Dice (Yellow)
15 Smashy HP (black + yellow)
Custom
Use whatever dice, health, and tiles you want. Who are we to tell you how to live your life?